Latest Update About “PASSOT” Physics


Almost two years ago, i migrated from Cocos2D, Box2D to Unity Engine  After some research I found Unity Rigid Body 2D it was more flexible, simpler, and faster to create Physics . As I had been posting about my new game and have been keeping you updated throughout the process. This time I have uploaded a small video to show you exact physics what I wanted to create.

ballphysics_2

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